![]() The following weapons in Cactus McCoy 2 were superceded from the first game:.Like the previous game, a 77th weapon, the Serpent Blade is unlocked if the player achieves 100% completion in the game, and can be found in the Arsenal. The Ladder Spear (a utility tool/Throwing weapon that is unpurchasable in the Arsenal, but can also be mastered) and the Fists are required to be used to unlock the badge Fully Loaded. There are a total of 74 + 2 (the fists and ladder spears), bringing it a total of 76 different weapons. Buying all weapons is not required for 100% completion (at least 1 0 is required), but mastering all weapons is, so purchasing only the weapons with the lowest mastery bars is more economical than purchasing a weapon with a nearly full mastery bar. You can now also buy weapons from the arsenal to bring them in when you're starting a level (or restarting from a checkpoint). Once a weapon has been mastered, they will deal 50% more damage when used (note that the Butterfly Net is buffed to be quicker to master). Only the killing blow is required to fill up the mastery bar, so the weapon's durability can be saved by substituting it with a mastered weapon or fists, masking it somewhat easier to master it if it's durability is low or if it cannot be found in that area due to being purchased from Arsenal. The Bazooka (formerly a shooting weapon) has been superceded into a new class with 3 new weapons (Launching weapons), while 4 new weapons were placed in another class (Thrusting weapons).Ī new mechanic exists called Weapons Mastery (replacing the "kill x amounts of Enemigos with " badges from the previous game) where you are required to kill enemigos (bosses count as well if you use that weapon to kill) with a certain weapon to fill up the mastery bar. There still are more Swinging Weapons with 23 (with 5 of them each being new replacements), while Whipping weapons only had 1 replacement (still remaining 9). Punching weapons had the most additions when compared to removals (5 new weapons and no removals, with a total of 9, tying it with Whipping weapons). Throwing weapons had the most changes (10 new weapons and 6 removed, with a total of 13), followed by Shooting weapons (3 new weapons and 2 removals). In Cactus McCoy 2, many new weapons were added and some were removed or replaced. Fists (the basic attack that Cactus McCoy uses if he isn't carrying a weapon).(Note: Those marked in Bold were only available in the first game) ![]() ![]() Upon unlocking the pistol, Cactus McCoy will carry it automatically at the beginning of all 12 areas. A 60th weapon, Hatfield's Gun is unlocked if the player achieves 100% completion in the game. The fists are also included in this list because their use is required as well in order to earn the badge Full Armory. Perhaps because they are merely enhancements to Cactus McCoy's fists, the number of punching weapons in the game is much lower, with only 3 different weapons (excluding the fists).Īll of these make 58 + 1 (the fists) = 59 different weapons in total. Swinging weapons are followed by shooting weapons (14 different weapons), and shooting weapons are followed by whipping and throwing weapons (both having 9 different weapons). In The Curse of Thorns there are five classes of weapons, the most prevalent type of weapon is swinging weapons, with a total of 23 different weapons of that type.
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